using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;

public class node : MonoBehaviour
{
    public bool isused;
    public bool isend;
    public List<node> lastnode = new List<node>();
    public List<node> nextnode = new List<node>();


    private void Start()
    {
       
        isused = false;
    }
    
}
